Buy World of Warcraft Midnight expansion Campaign Boost and unlock key end-game activities like daily and weekly quests without spending 10+ hours grinding. After finishing the main Season 1 Campaign, players can also start working on a “The War of Light and Shadow” storyline.
But perhaps the most important and valuable reward for a lot of WoW players from buying a boost comes with the ability to save more than 10 hours of game time. Most of the player base hates leveling and questing. Our Midnight Campaign and Leveling Boosting services solve that problem entirely.
There are 4 zones added in Season 1:
Technically, Eversong Woods and Zul’Aman already existed since The Burning Crusade expansion, but they were heavily reworked in Midnight, as well as Silvermoon City, which will be a main hub in World of Warcraft Midnight.
Players start their journey in Silvermoon with a short chain of introductory quests and are then sent to Eversong Woods. There you’ll meet your first major faction, the Silvermoon Court, which becomes the political center of the opening chapters. Even if you play Alliance, you are still welcome in the Blood Elf capital: with a greater threat looming over Azeroth, open conflict with Horde is on hold.
The next chapter takes place in Zul’Aman, where we meet our old enemies turned friends – the Amani Trolls tribe. They are the second key faction of the Midnight campaign. The story here revolves around fragile alliances, old enemies, and conflicts.
Harandar serves as a turning point for the Midnight campaign. After dealing with political tensions in Quel’Thalas and Zul’Aman, players are sent into a zone where reality, dreams, and Void energy start to overlap. Here, you work with a mixed force of Kaldorei, Blood Elf rangers, and druids who are trying to stabilize the roots of the new world tree and contain the first visible effects of the Voidstorm. Harandar no longer feels like a local conflict – it is the place where the war for the future of Azeroth truly begins.
Voidstorm continues the escalation that starts in Harandar and finally takes you deep into the heart of the Midnight conflict. Instead of playing defensive, players move directly into territories controlled by the Void. Here you work alongside a joint task force from both factions, striking at Void cults, stabilizing rifts, and dismantling the machinery behind the invasion. Voidstorm feels less like a traditional questing zone and more like a forward operating front where every chapter pushes you closer to the source of the darkness.
In Voidstorm, players will get their first quests leading up to raid content in Voidspire, Dreamrift, and March on Quel’danas. As well as access to Daily quests, high-level Delves, and pretty much all of the Open World content.