Destiny 2 Dungeons Boosting is a type of carry service created to help D2 guardians with completing instances. Destiny 2 uses the rotation system, which means available rewards from dungeons change repeatedly, and Master mode for each dungeon is not always available. PlayCarry professional boosting teams have enough experience to finish any D2 dungeon boost whenever you need!
Bungie added different types of PvE content in Destiny 2, and currently raids and dungeons are the most popular ones. Those 2 types of activities are mostly similar, they both include puzzles and encounters, and the weapon or gear rewards are equally decent. The only difference is that instances consume less time to complete, and they also include Master mode. Master difficulty adds different modifiers that require a higher power level each season, but the rewards are better. Want the rewards and loot for finishing a dungeon without looking for a random team and wiping while learning tactics? Contact PlayCarry live-chat to set up a perfect Destiny 2 boost right now!
Instances are possible to complete alone. Completing a carry solo results in achieving a Triumph for your guardian. Guardians also can try doing it Flawlessly, without a single death- it awards them with better loot from the final bosses. Even though Bungie added only 6 dungeons in Destiny 2, with the last ones in Witch Queen expansion, there are plenty of ways to carry them and receive the maximum profit. PlayCarry boosting site offers different additional option to create a perfect carry, here is a list with some of them:
Dungeons are end game content in Destiny 2. Each zone has different mechanics and requires certain knowledge to complete it with good results. There are at least few tactics for each location that the guardians need to know, here is a brief description for carrying all of them:
The Shattered Throne is not the easiest task for solo carries, especially when your power level is low. It starts with a long encounter with a difficult boss and looking for the right symbol in an arena filled with enemies, which is a task that takes a lot of time. After that, guardians need to use ranged weapons to destroy enemies in the next room and face the second boss. The next 2 rooms are basically designed so the team has to kill every enemy in it to move forward to the other place, which doesn’t let anyone double jump and regenerate health. Second to last boss is really difficult to defeat, and it requires a lot of communication between the team, or meta armor for a solo player. One slightest mistake, and the wipe is inevitable. After killing this boss, guardians find a quest for a Wish-ender bow, and move forward to the final boss. It is not as hard as it could be, but the creatures it summons are pretty violent.
Overall, The Shattered Throne is one of the hardest zones in Destiny 2, especially for Solo players, but the loot is worth trying. Want to complete it Flawlessly, solo, or even receive the Seal? Contact PlayCarry support and purchase a boost right away!
Pit of Heresy can be considered the most challenging location in D2. Players need to complete a small questline to receive the access to it. We surely recommend gearing prior to starting this instance, since it may be impossible to complete with insufficient power level. The most wanted reward here is the Xenophage weapon. Here is the list of tasks to complete Pit of Heresy:
Prophesy with its unique mechanics is more similar to a Destiny 2 raid, than a dungeon. The loot is quite nice: Darkest Before and A Sudden Death drop from the final bosses. With a good team and knowing the tactics it can be done pretty fast.
Grasp of Avarice boost is a popular carry service, because the loot is quite nice- some rare classic weapons like Eyasluna and Gjallarhorn. Completing it solo is not so simple, but having a good team helps a lot!
Duality release date is relatively recent- it was added during Season of the Haunted. It drops meta Exotic guns, so don’t miss your opportunity and try a carry with our boosters! The process is not so easy.
The mechanic in Duality is connected to the bell which appears in different parts of the dungeon. The bell switches guardians between realities. It has a circle around it, and whoever is outside it while transitioning will die. Team will use the bell to defeat bosses.
Spire of the Watcher is the last added dungeon in Destiny 2 in the Witch Queen expansion. It is very dynamic and forces the players to climb and run around a lot, connecting wires. The rewards here are decent: there is an exotic bow, few other exotic weapons, and a gear set.
Destiny 2 Dungeon Report is a third party site which shows every player progress in different instances. There is a rating, based on how good the player performed during the carry. This rating is important for skilled end game players in fireteams, since they check each potential teammate before inviting and only take gamers with good results.
There are different ways to increase rating in D2 Dungeon Report:
Increasing Dungeon Report score is a common D2 boosting service on PlayCarry site! Our boosters can easily carry your character until the needed rating. Contact the managers to set up the perfect boost for the needed score.
Buying a Destiny 2 Dungeon boost is a good way to receive different rewards with minimal effort. It is really simple to start a boost with us:
This is the list of the Destiny 2 Dungeon boost examples:
Dungeon | Required Power Level | ETA | Amount of boosting teammates |
Grasp of Avarice | 1580 | 1-3 hours | 1-2 |
Prophecy | 1580 | 2 hours | 1-2 |
Duality | 1541 | 1-2 hours | 1-2 |
Destiny 2 Dungeon boosts are getting more and more popular with the frequent release of new instances. Purchasing it for your character has a lot of advantages: new meta PvE weapons, gear sets, season pass points, and many more! PlayCarry is ready to complete any kind of D2 Dungeon carry, so feel free to contact us anytime!
There are 6 Destiny 2 dungeons in total. Each year brings 1-2 new locations in the game, and the amount of them changes each expansion.
Each dungeon has its own mechanics and tactics. The first encounter is always more like a practice before harder parts and final boss. It is also possible to finish the carry alone (which results in getting better rewards) or with up to 2 teammates. There are also rotating modifiers that can be applied to any instance in order to make it harder and receive decent loot.
There are different conditions to unlock zones- some require completing certain content or questlines, and some can be entered without doing any specific things. For example, Pit of Heresy is impossible to enter without finishing a quest, and Grasp of Avarice is becoming available automatically after purchasing Destiny 2.
PvE content is rotatable in Destiny 2: the exotic weapon loot and available Master mode modifications change every week. It is possible to farm all the other rewards tho, there is no cd on entering any zone.
The Witch Queen expansion promised the release of 3 new dungeons. Since we can see that 2 of them are already added to Destiny 2, we can expect 1 more in the span of the next few months.
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